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Attaching entities
DRedshot Offline
Senior Member

Posts: 374
Threads: 23
Joined: Jun 2011
Reputation: 11
#3
RE: Attaching entities

Ugh, I was really hoping I could have done it another way. It doesn't look so bad on yours, because buckets are light, and it's in mid-air when you attach it too.
The problem is, the thing I am attaching is a heavy weight (like in the control room-cistern map) It looks so unnatural when it swings along with the other entity.
I'll explain in a bit more detail below. (slight Spoilers!)
Spoiler below!

I have a rope, at the end of the rope is a hook. This hook is attached to a heavy weight, and the hook with heavy weight is used as a counterweight/pulley mechanism.

The hook is attached to the rope as a end body, so it has physics. However, when I want to attach the weight to the hook, it loses physics properties, clips through the floor, and loses all of it's mass...

The scripting all works, it's just not very good to look at :/

Thanks for the reply anyways Smile

(This post was last modified: 04-14-2012, 12:34 PM by DRedshot.)
04-14-2012, 03:48 AM
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Messages In This Thread
Attaching entities - by DRedshot - 04-14-2012, 03:15 AM
RE: Attaching entities - by Putmalk - 04-14-2012, 03:40 AM
RE: Attaching entities - by DRedshot - 04-14-2012, 03:48 AM
RE: Attaching entities - by Putmalk - 04-14-2012, 03:55 AM
RE: Attaching entities - by DRedshot - 04-14-2012, 04:11 AM
RE: Attaching entities - by Putmalk - 04-14-2012, 04:14 AM
RE: Attaching entities - by DRedshot - 04-14-2012, 04:30 AM



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