Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Attaching entities
DRedshot Offline
Senior Member

Posts: 374
Threads: 23
Joined: Jun 2011
Reputation: 11
#7
RE: Attaching entities

(04-14-2012, 04:14 AM)Putmalk Wrote: Are you sure you didn't set it up right? My invisible box does not behave strangely at all, it follows Newton's laws: it's stationary when I don't touch it. Smile

And I don't know if it's possible to resize objects via script...you might be able to attach different items to it or just ignore the clipping.
It's fine if I don't touch it, or leave it alone for a good 30 seconds, but interacting with the box makes it slowly revolve for ages, often making the attached props invert (which looks a bit wierd Tongue). Unfortunately, interacting with the rope is an important part of the puzzle.
It might be possible to work-around the clipping, or maybe keep the weight as an entity until it is pushed down the rope. I'll decide on which one i'll do later, I'm going to have a break for a while, thanks for helping.


(This post was last modified: 04-14-2012, 04:31 AM by DRedshot.)
04-14-2012, 04:30 AM
Find


Messages In This Thread
Attaching entities - by DRedshot - 04-14-2012, 03:15 AM
RE: Attaching entities - by Putmalk - 04-14-2012, 03:40 AM
RE: Attaching entities - by DRedshot - 04-14-2012, 03:48 AM
RE: Attaching entities - by Putmalk - 04-14-2012, 03:55 AM
RE: Attaching entities - by DRedshot - 04-14-2012, 04:11 AM
RE: Attaching entities - by Putmalk - 04-14-2012, 04:14 AM
RE: Attaching entities - by DRedshot - 04-14-2012, 04:30 AM



Users browsing this thread: 6 Guest(s)