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unexpected token {
Strembitsky Offline
Senior Member

Posts: 254
Threads: 37
Joined: Feb 2012
Reputation: 3
#2
RE: unexpected token {

void OnStart()
{
AddUseItemCallback("", "key_1", "prison_1", "KeyOnDoor", true);
AddUseItemCallback("", "key_tomb_rusty_1", "mansion_3", "KeyOnDoor2", true);
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("prison_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "prison_1", 0.0f, true);
RemoveItem("key_1");
}

void KeyOnDoor2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_3", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "mansion_3", 0.0f, true);
RemoveItem("rusty_1");
}

void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_grunt" , true);
}


Try that. Your AddEntityCollideCallback wasn't in a function... it was in the middle of nowhere.

The Nightmares v1.0 - Dreadful Fires WIP
04-15-2012, 01:01 AM
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Messages In This Thread
unexpected token { - by Combustible Lemon - 04-15-2012, 12:58 AM
RE: unexpected token { - by Strembitsky - 04-15-2012, 01:01 AM
RE: unexpected token { - by Combustible Lemon - 04-15-2012, 01:31 AM



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