RE: unexpected token { 
			 
			
				void OnStart() 
{ 
AddUseItemCallback("", "key_1", "prison_1", "KeyOnDoor", true); 
AddUseItemCallback("", "key_tomb_rusty_1", "mansion_3", "KeyOnDoor2", true); 
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);  
} 
 
void KeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("prison_1", false, true); 
PlaySoundAtEntity("", "unlock_door.snt", "prison_1", 0.0f, true); 
RemoveItem("key_1"); 
} 
 
void KeyOnDoor2(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("mansion_3", false, true); 
PlaySoundAtEntity("", "unlock_door.snt", "mansion_3", 0.0f, true); 
RemoveItem("rusty_1"); 
} 
 
void MonsterFunc1(string &in asParent , string &in asChild , int alState) 
{ 
SetEntityActive("servant_grunt" , true); 
} 
 
 
Try that. Your AddEntityCollideCallback wasn't in a function... it was in the middle of nowhere.
			 
			
			
 
The Nightmares  v1.0 - Dreadful Fires WIP  
			
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