| Saren   Member
 
 Posts: 196
 Threads: 20
 Joined: Jan 2012
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			| RE: Multiple problems 
 
				 (04-15-2012, 01:21 AM)SilentStriker Wrote:   (04-15-2012, 01:20 AM)Saren Wrote:  haha yea I'm bored and it's late I should get to bed x) (04-15-2012, 01:18 AM)SilentStriker Wrote:  First problem: I would guess it's a PlayerInteractCallback by the looks of the syntax so try thisYou quick yo... lol, anyway, alright, gonna see if this 1 works
 void ActivateMonster(string &in asEntity)
 {
 
 SetEntityActive("servant_brute", true);
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 2, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_2", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_3", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_4", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_5", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_6", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_7", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_8", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_9", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_10", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_11", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_12", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_13", 0, "");
 
 AddEnemyPatrolNode("servant_brute", "PathNodeArea_14", 0, "");
 
 }
 
 void Despawnservant_brute(string &in asParent , string &in asChild , int alState)
 
 {
 
 SetEntityActive("servant_brute", false);
 
 }
 
 
 
 void OnLeave()
 
 {
 
 }
Problem 2: Check so the naming is correct on both the door and the key
 Hahaha yea ditto.... xD 
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