Saren
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Posts: 196
Threads: 20
Joined: Jan 2012
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RE: Multiple problems
(04-15-2012, 01:21 AM)SilentStriker Wrote: (04-15-2012, 01:20 AM)Saren Wrote: (04-15-2012, 01:18 AM)SilentStriker Wrote: First problem: I would guess it's a PlayerInteractCallback by the looks of the syntax so try this
void ActivateMonster(string &in asEntity)
{
SetEntityActive("servant_brute", true);
AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("servant_brute", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_brute", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_brute", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_brute", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("servant_brute", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_brute", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_brute", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_brute", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("servant_brute", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("servant_brute", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("servant_brute", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("servant_brute", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("servant_brute", "PathNodeArea_14", 0, "");
}
void Despawnservant_brute(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("servant_brute", false);
}
void OnLeave()
{
}
Problem 2: Check so the naming is correct on both the door and the key You quick yo... lol, anyway, alright, gonna see if this 1 works haha yea I'm bored and it's late I should get to bed x) Hahaha yea ditto.... xD
What time is it where you live?
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