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Custom Models in a story
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#2
RE: Custom Models in a story

A common misunderstanding here. You DO NOT need to make it a Full Conversion to have custom models. If it is a simple custom story, make a folder labelled "entities" in it and drop the custom models in there. The game will read the models through the files in the custom story folder.

THOUGH, to apply custom models through the level editor, you need to do one of two things:

1) make a folder in the root "entities" folder labelled whatever you want, drop the custom models in there and it will load through the entities tool in the level editor (this is simpler, but a little more confusing for disorganized people)
2) go into the root "resources.cfg" and add a directory leading to your custom story folder. Then in the level editor, place any entity down, click the "Mesh '...' " button on the bottom right and find the entity through your custom story folder. (this is more time-consuming to do, but space-saving)

04-16-2012, 01:06 AM
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Messages In This Thread
Custom Models in a story - by JetlinerX - 04-16-2012, 01:00 AM
RE: Custom Models in a story - by Statyk - 04-16-2012, 01:06 AM
RE: Custom Models in a story - by Your Computer - 04-16-2012, 01:13 AM
RE: Custom Models in a story - by Statyk - 04-16-2012, 01:31 AM
RE: Custom Models in a story - by Your Computer - 04-16-2012, 01:53 AM
RE: Custom Models in a story - by LulleBulle - 04-16-2012, 10:38 AM
RE: Custom Models in a story - by JetlinerX - 04-16-2012, 01:21 AM
RE: Custom Models in a story - by JetlinerX - 04-16-2012, 01:50 AM



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