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Question About Activating a monster when you walk in a Area
Rapture Offline
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#2
RE: Question About Activating a monster when you walk in a Area

Just replace your SetNPCAwake with SetEnemyDisabled("brute1", false);

I would change your 3rd parameter, I don't think its a good idea to have the same names floating around. Even though one is a Area and one is the Script function to call.
(This post was last modified: 04-18-2012, 07:15 PM by Rapture.)
04-18-2012, 07:13 PM
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RE: Question About Activating a monster when you walk in a Area - by Rapture - 04-18-2012, 07:13 PM



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