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Animate Drill when breaks the door.
erescool Offline
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Joined: Mar 2012
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#5
RE: Animate Drill when breaks the door.

(04-07-2012, 05:40 PM)SilentStriker Wrote: You will need the static drill and have it inactive until player "places" the drill there and then use

RotatePropToSpeed(string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea);
thank you so much! Big Grin

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04-25-2012, 03:25 PM
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Messages In This Thread
Animate Drill when breaks the door. - by erescool - 04-07-2012, 02:49 PM
RE: Animate Drill when breaks the door. - by erescool - 04-25-2012, 03:25 PM



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