TeamSD
Member
Posts: 51
Threads: 3
Joined: Apr 2012
Reputation:
2
|
RE: Enemy Patroling and Disapearing: Help!
This is just a brief help. Basically you could set unscripted pathnodes to the room where you trigger the monster/player hides. When monster arrives to the room it starts to look for the player from the place you were during activating the trigger. After herpderbing a while, monster just stands there unless there is a pathnode nearby.
Place some pathnodes out of the room and to the end of all these pathnodes set up a area where the monster disappears. For example
SetEntityActive("Monster_Grunt", false);
Note that pathnodes can work without scripting. I recall using this method in one of my earliest custom stories.
Try it out. Hope it works.
|
|
04-26-2012, 08:03 AM |
|