(04-26-2012, 08:05 AM)Cocomunches Wrote: (04-26-2012, 08:03 AM)TeamSD Wrote: This is just a brief help. Basically you could set unscripted pathnodes to the room where you trigger the monster/player hides. When monster arrives to the room it starts to look for the player from the place you were during activating the trigger. After herpderbing a while, monster just stands there unless there is a pathnode nearby.
Place some pathnodes out of the room and to the end of all these pathnodes set up a area where the monster disappears. For example
SetEntityActive("Monster_Grunt", false);
Note that pathnodes can work without scripting. I recall using this method in one of my earliest custom stories.
Try it out. Hope it works.
Ah, I'll be sure to try it out. I thought you had to script it all, hehe.
But I did put some around and I didn't see him moving around.
Yeah, Im not 100% sure will it work in this case. It has been a while since I last used it.
Timer is a simple way to do this. I just found it myself that it can make the monster disappear in weird situations, like in front of your face.