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Script Help Wake up script
Saren Offline
Member

Posts: 196
Threads: 20
Joined: Jan 2012
Reputation: 1
#15
RE: Wake up script

(05-02-2012, 07:26 PM)Adrianis Wrote: Correct. So wait, is it working now? You re-posted your script but didn't say if its still not working Smile

If your getting a script error, could you post it up? The first of the two numbers in brackets (e.g. (45, 10) refers to the line number in your script where the problem occured, and helps enormously in finding the problem.
Oh right, haha, yea, but no, well, the map works, but the script dose'nt, my .hps looks like this now..

void wakeUp () {
FadeOut(0);
FadeIn(20);
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(0, 2, 500);
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true);
AddTimer("trig1", 15.0f, "beginStory");
}

void beginStory(string &in asTimer){
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(65, 20, 20);
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);
}

//Run at the start of the game.
void OnGameStart()
{

//Callbacks
{
AddEntityCollideCallback("Player", "Spawnmusic", "PlayMusic", true, 1);
AddEntityCollideCallback("Player", "Stopmusic", "StopMusic", true, 1);
AddEntityCollideCallback("Player", "Missingstaff", "Message1", true, 1);
AddEntityCollideCallback("Player", "Guarddogthoughts", "Message2", true, 1);
AddUseItemCallback("", "Masterbedroomkey", "masterbedroomdoor", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "PlayerCollide2", "MonsterFunction2", true, 1);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("masterbedroomdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "masterbedroomdoor", 0, false);
PlaySoundAtEntity("", "03_puzzle_secret", "Player", 0, false);
RemoveItem("Masterbedroomkey");
}

//Doormessages
void MasterBedroomDoor(string &in entity)
{
SetMessage("Messages", "MasterBedroomDoor", 0);
}


//StartMusic

//PlayMusic(01_puzzle_passage.ogg, true, 0.9f, 0, 100, false);


//StopMusic

//StopMusic(5, 100);


//Crowbar
void OnEnter()
{
AddUseItemCallback("", "crowbar_1", "crowbar_door", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar_joint_1", "ScriptArea_1", "CollideAreaBreakDoor", true, 1);
}

void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar_1");
}


void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar_joint_1", true);
}


void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("crowbar_door", false, true);
AddPropImpulse("crowbar_door", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("crowbar_door", true);
SetSwingDoorClosed("crowbar_door", false, false);
SetMoveObjectState("crowbar_door", 1);
PlaySoundAtEntity("","break_wood_metal", "BreakEffect", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "BreakEffect", false);
SetEntityActive("crowbar_joint_1", false);
SetLocalVarInt("Door", 1);
}

//Foodstorage grunt
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("grunt_foodstorage", true);
ShowEnemyPlayerPosition("grunt_foodstorage");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("grunt_foodstorage", "PathNodeArea_8", 0, "");
}

void Despawngrunt_foodstorage(string &in asParent , string &in asChild , int alState)
{
SetEntityActive("grunt_foodstorage", false);
}

//Penumbra dog
void MonsterFunction2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("guard_dog", true);
ShowEnemyPlayerPosition("guard_dog");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_10", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_11", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_12", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_13", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_14", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_15", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_16", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_17", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_18", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_19", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_20", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_21", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_22", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_23", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_24", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_25", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_26", 0, "");
AddEnemyPatrolNode("guard_dog", "PathNodeArea_27", 0, "");
}

//Messages
void Message1(string &in asChild, string &in asParent, int alState)
{
SetMessage("Messages", "Missingstaff", 5);
}

void Message2(string &in asChild, string &in asParent, int alState)
{
SetMessage("Messages", "Guarddogthoughts", 5);
}

void OnLeave()
{
}




05-03-2012, 12:48 PM
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Messages In This Thread
Wake up script - by Saren - 04-30-2012, 11:44 AM
RE: Wake up script - by trollox - 04-30-2012, 11:50 AM
RE: Wake up script - by Saren - 04-30-2012, 12:19 PM
RE: Wake up script - by Your Computer - 04-30-2012, 12:27 PM
RE: Wake up script - by Saren - 04-30-2012, 12:31 PM
RE: Wake up script - by Your Computer - 04-30-2012, 12:38 PM
RE: Wake up script - by Saren - 04-30-2012, 12:42 PM
RE: Wake up script - by Adrianis - 04-30-2012, 01:16 PM
RE: Wake up script - by Saren - 04-30-2012, 05:15 PM
RE: Wake up script - by JetlinerX - 04-30-2012, 05:26 PM
RE: Wake up script - by Saren - 04-30-2012, 07:55 PM
RE: Wake up script - by Adrianis - 05-01-2012, 07:48 PM
RE: Wake up script - by Saren - 05-01-2012, 11:05 PM
RE: Wake up script - by Adrianis - 05-02-2012, 07:26 PM
RE: Wake up script - by Saren - 05-03-2012, 12:48 PM
RE: Wake up script - by Homicide13 - 05-03-2012, 03:13 PM
RE: Wake up script - by Saren - 05-04-2012, 02:19 PM
RE: Wake up script - by Homicide13 - 05-04-2012, 02:50 PM
RE: Wake up script - by Saren - 05-04-2012, 03:08 PM
RE: Wake up script - by Homicide13 - 05-04-2012, 06:59 PM
RE: Wake up script - by Saren - 05-04-2012, 10:17 PM
RE: Wake up script - by Homicide13 - 05-04-2012, 10:20 PM
RE: Wake up script - by Saren - 05-04-2012, 10:30 PM
RE: Wake up script - by Homicide13 - 05-05-2012, 12:35 AM
RE: Wake up script - by Saren - 05-05-2012, 12:57 AM
RE: Wake up script - by FragdaddyXXL - 05-04-2012, 11:43 PM
RE: Wake up script - by Saren - 05-05-2012, 12:00 AM
RE: Wake up script - by Homicide13 - 05-05-2012, 01:08 AM
RE: Wake up script - by Saren - 05-05-2012, 01:09 AM
RE: Wake up script - by Cranky Old Man - 05-05-2012, 02:01 AM
RE: Wake up script - by Saren - 05-05-2012, 02:21 AM
RE: Wake up script - by Your Computer - 05-05-2012, 02:29 AM
RE: Wake up script - by Saren - 05-05-2012, 02:40 AM
RE: Wake up script - by Your Computer - 05-05-2012, 02:45 AM
RE: Wake up script - by Saren - 05-05-2012, 02:47 AM
RE: Wake up script - by Cranky Old Man - 05-05-2012, 02:44 AM
RE: Wake up script - by Your Computer - 05-05-2012, 04:23 PM
RE: Wake up script - by Saren - 05-05-2012, 06:42 PM
RE: Wake up script - by Saren - 05-10-2012, 11:31 AM
RE: Wake up script - by Adrianis - 05-10-2012, 01:38 PM
RE: Wake up script - by Saren - 05-10-2012, 07:24 PM
RE: Wake up script - by Adrianis - 05-10-2012, 09:38 PM
RE: Wake up script - by Saren - 05-10-2012, 10:33 PM
RE: Wake up script - by Adrianis - 05-10-2012, 10:51 PM
RE: Wake up script - by Saren - 05-10-2012, 11:19 PM
RE: Wake up script - by Adrianis - 05-11-2012, 12:01 AM
RE: Wake up script - by Saren - 05-11-2012, 12:05 AM
RE: Wake up script - by Adrianis - 05-11-2012, 09:37 AM
RE: Wake up script - by Saren - 05-11-2012, 10:31 AM
RE: Wake up script - by Adrianis - 05-11-2012, 01:35 PM
RE: Wake up script - by Saren - 05-11-2012, 08:45 PM
RE: Wake up script - by Adrianis - 05-11-2012, 09:15 PM
RE: Wake up script - by Saren - 05-11-2012, 10:40 PM
RE: Wake up script - by Adrianis - 05-11-2012, 11:19 PM
RE: Wake up script - by Saren - 05-12-2012, 01:03 AM
RE: Wake up script - by Adrianis - 05-12-2012, 04:08 PM
RE: Wake up script - by Saren - 05-13-2012, 03:28 AM
RE: Wake up script - by Rownbear - 05-13-2012, 04:35 PM
RE: Wake up script - by Saren - 05-13-2012, 08:23 PM
RE: Wake up script - by Adrianis - 05-13-2012, 09:10 PM
RE: Wake up script - by Saren - 05-14-2012, 02:14 AM
RE: Wake up script - by Statyk - 05-14-2012, 03:52 AM
RE: Wake up script - by Saren - 05-14-2012, 08:12 AM
RE: Wake up script - by Adrianis - 05-14-2012, 01:16 PM
RE: Wake up script - by Mine Turtle - 05-14-2012, 03:01 PM
RE: Wake up script - by Adrianis - 05-14-2012, 03:48 PM
RE: Wake up script - by Saren - 05-14-2012, 05:13 PM
RE: Wake up script - by Adrianis - 05-14-2012, 06:39 PM
RE: Wake up script - by Saren - 05-14-2012, 07:03 PM
RE: Wake up script - by Cranky Old Man - 05-14-2012, 06:56 PM
RE: Wake up script - by Adrianis - 05-14-2012, 07:10 PM



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