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Looking at, or not looking at script
Rownbear Offline
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Posts: 157
Threads: 13
Joined: Apr 2011
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#2
RE: Looking at, or not looking at script

Not sure exactly how you want it to work but you could add a timer to make it disappear, or you could make another script box in the room but behind the player thats inactive. so when you trigger the script with the body it also enables the inactive script box behind the player. that way when he turns around the script box that was inactive, is now active and when you look at that the guy disappears.

I usually make my maps going this way, it probably takes alittle more effort but it works.

05-06-2012, 01:26 PM
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RE: Looking at, or not looking at script - by Rownbear - 05-06-2012, 01:26 PM



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