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What's wrong with my script?
willochill Offline
Member

Posts: 73
Threads: 27
Joined: Apr 2011
Reputation: 0
#5
RE: What's wrong with my script?

okay, now it's crashing and saying "Expected ')' or ','" Again I cannot find anything wrong.
Here's the updated version of the script:

void OnStart()
{
FadeOut(0);
AddTimer("TimerFirstLook", 3, "FirstLook");
SetPlayerActive(false);
SetPlayerCrouching(true);
FadePlayerRollTo(-90, 1000, 1000);
}

void FirstLook (string &in asTimer)
{
FadeIn(3);
AddTimer("TimerFadeOut01", 6, "FadeOut01");
AddTimer("TimerSecondLook", 12, "SecondLook");
}

void FadeOut01(string &in asTimer)
{
FadeOut(3);
}

void SecondLook(string &in asTimer)
{
FadeIn(3);
AddTimer("TimerLook_01", 3, "Look01");
AddTimer("TimerLook_02", 4.5, "Look02");
AddTimer("TimerLook_03", 5.5, "Look03");
AddTimer("TimerLookBack", 7.5, "LookBack");
}


void Look01(string &in asTimer)
{
StartPlayerLookAt("AreaLook01", 1, 1, "");
}

void Look02(string &in asTimer)
{
StopPlayerLookAt();
StartPlayerLookAt("AreaLook02", 1, 1, "");
}

void Look03(string &in asTimer)
{
StopPlayerLookAt();
StartPlayerLookAt("AreaLook03", 1, 1, "");
}

void LookBack(string &in asTimer)
{
StopPlayerLookAt();
StartPlayerLookAt("AreaLookBack", 1, 1, "");
FadeOut(3);
AddTimer("TimerGetUp", 5, "GetUp");
}

void GetUp(string &in asTimer)
{
StopPlayerLookAt();
FadeIn(3);
AddTimer("TimerTurnHead," 3, "TurnHead");
AddTimer("TimerActivatePlayer", 6, "ActivatePlayer");
}

void TurnHead(string &in asTimer)
{
FadePlayerRollTo(90, 80, 90);
}

void ActivatePlayer(string &in asTimer)
{
SetPlayerActive(true);
}

void OnEnter()
{
}

void OnLeave()
{
}
05-06-2012, 10:13 PM
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Messages In This Thread
What's wrong with my script? - by willochill - 05-06-2012, 09:39 PM
RE: What's wrong with my script? - by Xanthos - 05-06-2012, 09:57 PM
RE: What's wrong with my script? - by willochill - 05-06-2012, 09:59 PM
RE: What's wrong with my script? - by willochill - 05-06-2012, 10:13 PM
RE: What's wrong with my script? - by Xanthos - 05-06-2012, 10:33 PM



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