Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Help Splitting cycles - best scripting habits.
Damascus Offline
Senior Member

Posts: 646
Threads: 118
Joined: Mar 2012
Reputation: 29
#2
RE: Splitting cycles - best scripting habits.

Regarding your second question, I always put my callbacks in the script as I have a tendency to lose track of/delete/recreate items in the level editor and it's nice to have the script stay constant unless you really want to go in and edit it.

I guess I'm not sure about the first. I mostly only group related timers and callbacks, such as grouping timers all based around spaced out player reactions to a scare, or callbacks related to the messages displayed when interacting with doors.

05-07-2012, 09:03 AM
Find


Messages In This Thread
RE: Splitting cycles - best scripting habits. - by Damascus - 05-07-2012, 09:03 AM



Users browsing this thread: 1 Guest(s)