Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Waterlurker (Kaernk) pathnode
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#2
RE: Waterlurker (Kaernk) pathnode

If the monster does not deactive or if the player is looking at the monster, then the monster will loop on the patrol nodes given to it. Waterlurkers are a different type of monster, and they follow sound, not path nodes.

Tutorials: From Noob to Pro
05-07-2012, 02:48 PM
Website Find


Messages In This Thread
RE: Waterlurker (Kaernk) pathnode - by Your Computer - 05-07-2012, 02:48 PM



Users browsing this thread: 1 Guest(s)