Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
exp/import compounds and editing zimmermancube
Mine Turtle Offline
Senior Member

Posts: 647
Threads: 32
Joined: Mar 2011
Reputation: 29
#6
RE: exp/import compounds and editing zimmermancube

if by walls you mean trees, they can be accessed via the planes tool:

1. click "planes" inside the level editor

2. C:/programfiles/frictionalgames/amnesia-the dark descent/static objects/outside and find the trees.


for the actual ground im not really sure. like silentstriker said, you might have to remove the box manually using a modeling tool

[Image: 201107142327000.gif]
05-07-2012, 04:32 PM
Find


Messages In This Thread
RE: exp/import compounds and editing zimmermancube - by Mine Turtle - 05-07-2012, 04:32 PM



Users browsing this thread: 3 Guest(s)