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exp/import compounds and editing zimmermancube
Mine Turtle Offline
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Posts: 647
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#8
RE: exp/import compounds and editing zimmermancube

(05-07-2012, 04:49 PM)Rownbear Wrote:
(05-07-2012, 04:32 PM)darkadders Wrote: if by walls you mean trees, they can be accessed via the planes tool:

1. click "planes" inside the level editor

2. C:/programfiles/frictionalgames/amnesia-the dark descent/static objects/outside and find the trees.


for the actual ground im not really sure. like silentstriker said, you might have to remove the box manually using a modeling tool
ok thanks, it wasnt the trees but the "box" surronding the ground and trees, you cant see the skybox unless you remove that surronding box
in that case you need to remove the box in a modeling tool. further instructions can be provided if needed

[Image: 201107142327000.gif]
05-07-2012, 05:42 PM
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RE: exp/import compounds and editing zimmermancube - by Mine Turtle - 05-07-2012, 05:42 PM



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