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<CATEGORY Name="Messages">
<Entry Name="Locked">The door is locked</Entry>
<Entry Name="WeakLocked">The door is locked, but the lock is weak</Entry>
<Entry Name="BlockLocked">The door is blocked</Entry>
</CATEGORY>
<!-- DEATHHINTS -->
<CATEGORY Name="DeathHints">
</CATEGORY>
<!-- CREDITS -->
<CATEGORY Name="Ending">
<Entry Name="Credits">
</Entry>
</CATEGORY>
</LANGUAGE>
Alchemy_cellar.hps
Spoiler below!
void OnStart()
{
wakeUp();
}
void wakeUp () {
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}