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Importing from maya :/
Obliviator27 Offline
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Posts: 792
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#4
RE: Importing from maya :/

As far as importing goes, you need to make sure the texture you apply to it is in it's final directory.
So, from maya, when applying the material, make sure the texture is from, say
Redist>entities>canmodel
With that set, make sure you export all with the OpenCollada plugin to
Redist>entities>canmodel
Or something like that.
Then, you need to make a .mat file with the material editor using the .dds.
After you're done with that, open up your can in the model editor, and if all went well, it should have automatically applied the texture to the mesh. From there, you set it up to put in-game with it's body and properties and whatnot.

05-17-2012, 01:10 AM
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Messages In This Thread
Importing from maya :/ - by neocrawler - 05-15-2012, 05:05 PM
RE: Importing from maya :/ - by Traggey - 05-15-2012, 05:44 PM
RE: Importing from maya :/ - by Stepper321 - 05-15-2012, 06:14 PM
RE: Importing from maya :/ - by Statyk - 05-17-2012, 01:24 AM
RE: Importing from maya :/ - by Obliviator27 - 05-17-2012, 01:10 AM
RE: Importing from maya :/ - by neocrawler - 05-19-2012, 03:36 AM
RE: Importing from maya :/ - by Traggey - 05-19-2012, 12:57 PM
RE: Importing from maya :/ - by Acies - 05-20-2012, 02:20 AM



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