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Script Help Creating a distant sound
bagobonez Offline
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Posts: 66
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Joined: Jul 2011
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#4
RE: Creating a distant sound

(05-19-2012, 04:36 PM)Rapture Wrote: You could make a timer in the function that calls the same function, so it loops on itself.

Then when the player interacts with the door, you can have it call a RemoveTimer(string& asName); + StopSound(string& asSoundName, float afFadeTime);
Ok, sorry to be so needy, but can you post the exact script I would need (obviously substitute your_sound_file.snt) or whatever... I'm still a little confused. Not too experienced with timers because this is my first mod.
05-19-2012, 04:48 PM
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Messages In This Thread
Creating a distant sound - by bagobonez - 05-19-2012, 04:33 PM
RE: Creating a distant sound - by SilentStriker - 05-19-2012, 04:35 PM
RE: Creating a distant sound - by Rapture - 05-19-2012, 04:36 PM
RE: Creating a distant sound - by bagobonez - 05-19-2012, 04:48 PM
RE: Creating a distant sound - by Rapture - 05-19-2012, 06:10 PM
RE: Creating a distant sound - by bagobonez - 05-19-2012, 08:26 PM
RE: Creating a distant sound - by bagobonez - 05-19-2012, 11:28 PM
RE: Creating a distant sound - by Rapture - 05-20-2012, 12:01 AM



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