Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How do i disable monster noises when monsters become active
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#7
RE: How do i disable monster noises when monsters become active

(05-20-2012, 04:19 PM)pingo2 Wrote: Won't this cause problems if your intention is to share your CS, and if not, why not? Don't you have to add the new .ent file to your CS folder or something?
This thread was over with 10 months ago.
05-20-2012, 04:21 PM
Find


Messages In This Thread
RE: How do i disable monster noises when monsters become active - by Statyk - 05-20-2012, 04:21 PM



Users browsing this thread: 1 Guest(s)