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Custom story scripts
stevenbocco Offline
Junior Member

Posts: 28
Threads: 15
Joined: May 2012
Reputation: 0
#4
RE: Custom story scripts

(05-20-2012, 05:59 PM)Datguy5 Wrote: We cant solve it without your script...
for example:
void OnStart()
{
AddEntityCollideCallBack( player monsterarea monsterfunction
}
void monsterarea(string in..
{
SetEntityActive (brute ... true
}
i did not write the hole script, but you know what i mean, and when i go in to the amnesia to get this monster active it won't work!
and i do NOT get any errors ?!
05-20-2012, 06:05 PM
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Messages In This Thread
Custom story scripts - by stevenbocco - 05-20-2012, 05:37 PM
RE: Custom story scripts - by Datguy5 - 05-20-2012, 05:59 PM
RE: Custom story scripts - by stevenbocco - 05-20-2012, 06:05 PM
RE: Custom story scripts - by SilentHideButFine - 05-20-2012, 06:02 PM
RE: Custom story scripts - by SilentStriker - 05-20-2012, 06:28 PM
RE: Custom story scripts - by stevenbocco - 05-20-2012, 06:31 PM
RE: Custom story scripts - by Prelauncher - 05-20-2012, 06:39 PM
RE: Custom story scripts - by stevenbocco - 05-20-2012, 06:40 PM
RE: Custom story scripts - by Prelauncher - 05-20-2012, 06:57 PM
RE: Custom story scripts - by SilentStriker - 05-20-2012, 06:52 PM
RE: Custom story scripts - by stevenbocco - 05-21-2012, 08:26 AM
RE: Custom story scripts - by Stepper321 - 05-21-2012, 04:24 PM
RE: Custom story scripts - by Dutton - 05-21-2012, 05:32 PM



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