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Custom Sound too low
Adny Offline
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Posts: 1,766
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Joined: Mar 2012
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#2
RE: Custom Sound too low

Parameters are simple! Here's a quick explanation:

BlockVolumeMul only applies if "Blockable" is true. I believe that refers to the dampening/lowering of sound if there are objects like walls between the sound and the player.

Volume is self explanatory, min/max distance is how close/far the player can be to hear the sound, Random is used to generate a random integer to choose between multiple sounds in a set (like man_whimper_01, 02, 03, etc). Not sure what interval does. Fade end/start will fade the sound in/out. Loop will repeat the sound once it is over.

As for your specific problem: If your recording volume is too low, you'd have to raise it significantly in game in order to hear it. I'd suggest using a free sound editor like Audacity to amplify it. Also, I noticed that the priority is 5 (Priority="5"). Lower integers (0, 1, 2, etc.) have higher priority than larger integers. If the priority int is too high, it is possible other ambient sounds/music could take priority over it, meaning the engine will load those other sounds, and not your voice recordings. Setting the priority to 0 or 1 could help.

Hope that helped!

I rate it 3 memes.
05-20-2012, 08:44 PM
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Messages In This Thread
Custom Sound too low - by Twitchez - 05-20-2012, 08:00 PM
RE: Custom Sound too low - by Adny - 05-20-2012, 08:44 PM
RE: Custom Sound too low - by Twitchez - 05-20-2012, 09:10 PM
RE: Custom Sound too low - by FragdaddyXXL - 05-20-2012, 11:12 PM
RE: Custom Sound too low - by jens - 05-21-2012, 08:02 AM
RE: Custom Sound too low - by Stepper321 - 05-21-2012, 03:12 PM



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