Adny
Posting Freak
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RE: Custom Sound too low
Parameters are simple! Here's a quick explanation:
BlockVolumeMul only applies if "Blockable" is true. I believe that refers to the dampening/lowering of sound if there are objects like walls between the sound and the player.
Volume is self explanatory, min/max distance is how close/far the player can be to hear the sound, Random is used to generate a random integer to choose between multiple sounds in a set (like man_whimper_01, 02, 03, etc). Not sure what interval does. Fade end/start will fade the sound in/out. Loop will repeat the sound once it is over.
As for your specific problem: If your recording volume is too low, you'd have to raise it significantly in game in order to hear it. I'd suggest using a free sound editor like Audacity to amplify it. Also, I noticed that the priority is 5 (Priority="5"). Lower integers (0, 1, 2, etc.) have higher priority than larger integers. If the priority int is too high, it is possible other ambient sounds/music could take priority over it, meaning the engine will load those other sounds, and not your voice recordings. Setting the priority to 0 or 1 could help.
Hope that helped!
I rate it 3 memes.
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05-20-2012, 08:44 PM |
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