Hi!
This is Penumbra's hpl.log after renaming the three libopenal.so files and using system's openal:
-------- THE HPL ENGINE LOG ------------
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
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Initializing Resources Module
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Creating resource managers
Misc Creation
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Initializing Graphics Module
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Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 32
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 1
NV Register Combiners Stages: 8
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
CG: 'ShadowExtrude_vp.cg' using profile: 'gp4vp'
CG: 'ShadowExtrude_fp.cg' using profile: 'gp4fp'
Diffuse Vertex
CG: 'Diffuse_Color_vp.cg' using profile: 'gp4vp'
Diffuse Fragment
CG: 'Diffuse_Color_fp.cg' using profile: 'gp4fp'
Fog
CG: 'Fog_Solid_vp.cg' using profile: 'gp4vp'
CG: 'Fog_Solid_fp.cg' using profile: 'gp4fp'
Creating fog textures: Solid Additive Alpha
CG: 'refract_vp.cg' using profile: 'gp4vp'
CG: 'refract_fp.cg' using profile: 'gp4fp'
CG: 'refract_special_fp.cg' using profile: 'gp4fp'
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG: 'PostEffect_Blur_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_Bloom_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_Bloom_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_Motion_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_Motion_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_DoF_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_DoF_fp.cg' using profile: 'gp4fp'
RendererPostEffects created
Adding engine materials
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Initializing Sound Module
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Initializing OpenAL.
Trying to open audio device...
The packages that provide openal in my PC are:
libopenal1
libopenal-data
libopenal-dev
Thanx!