(05-21-2012, 03:44 PM)Putmalk Wrote: Hey i3670,
I like your script, it's a bit complicated (than what I'm used to seeing on here) but it seems like it does its job efficiently.
Did you name your areas "WindSound_1", "WindSound_2", etc.?
Are you sure your timer is sounding off properly?
What I would do is add the following lines of code inside your WindTimer function:
AddDebugMessage("Firing WindTimer function", false);
(after the variables are declared)
AddDebugMessage("Playing sound WindSound_"+iWind, false);
Tell me what the results are. Make sure debug messages are enabled for your profile!
(05-21-2012, 03:26 PM)Stepper321 Wrote: iWind? fWind? What the fuck is going on?
He's creating variables to randomize the time and area at which the sounds are played. "fWind" is a float, while "iWind" is an integer; floats are floating point numbers (decimals) while integers are 1, 2, 3, etc.
Yes the areas where the sound is playing is WindSound_1 to WindSound_7
Don't have the debug messages active atm. Other than that, would there be any other reason to why it wouldn't sound?