Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
some scripting help
Obliviator27 Offline
Posting Freak

Posts: 792
Threads: 10
Joined: Jul 2011
Reputation: 66
#2
RE: some scripting help

(05-29-2012, 02:38 AM)Battlefield3142 Wrote: So what I'm trying to achieve is:

when player picks up a key

a fake monster appears and poofs away (hallucination)

(and player falls to ground as if the sanity has reached 0 if possible)

What would I need to use to make that happen.
SetEntityPlayerInteractCallback
SetEntityActive
GiveSanityDamage.

05-29-2012, 03:00 AM
Find


Messages In This Thread
some scripting help - by Battlefield3142 - 05-29-2012, 02:38 AM
RE: some scripting help - by Obliviator27 - 05-29-2012, 03:00 AM
RE: some scripting help - by Putmalk - 05-29-2012, 03:18 AM
RE: some scripting help - by Battlefield3142 - 05-29-2012, 04:11 AM
RE: some scripting help - by Datguy5 - 05-29-2012, 05:43 AM
RE: some scripting help - by Adrianis - 05-29-2012, 01:38 PM



Users browsing this thread: 2 Guest(s)