| RE: HELP ME PLZZ!!!!!!!!! 
 
				Try this
 void OnStart()
 {
 AddUseItemCallback("", "avain_1", "ovi_2", "unLockDoor", true);
 PlayMusic("01_amb_darkness.ogg", true, 1.0f, 0, 0, true);
 SetEntityCallbackFunc("lantern_1", "Pickup1");
 SetEntityCallbackFunc("avain_2", "Pickup2");
 AddEntityCollideCallback("Player", "scare_area_1", "scare_1", true, 1);
 }
 
 void unLockDoor(string &in item, string &in door)
 {
 SetSwingDoorLocked("ovi_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "ovi_1", 0, false);
 RemoveItem("avain_1");
 }
 
 void Pickup1(string &in asEntity, string &in type)
 {
 GiveSanityDamage(5.0f, true);
 SetEntityActive("mies_1", true);
 PlaySoundAtEntity("Player", "24_iron_maiden.snt", "Player", 0, false);
 }
 
 void Pickup2(string &in asEntity, string &in type)
 {
 GiveSanityDamage(5.0f, true);
 SetEntityActive("servant_grunt", true);
 ShowEnemyPlayerPosition("servant_grunt");
 AddEnemyPatrolNode("servant_grunt", "PathNodeArea_1", 0, "");
 AddEnemyPatrolNode("servant_grunt", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("servant_grunt", "PathNodeArea_3", 0, "");
 AddEnemyPatrolNode("servant_grunt", "PathNodeArea_4", 0, "");
 AddEnemyPatrolNode("servant_grunt", "PathNodeArea_5", 0, "");
 AddEnemyPatrolNode("servant_grunt", "PathNodeArea_6", 0, "");
 AddEnemyPatrolNode("servant_grunt", "PathNodeArea_7", 0, "");
 AddEnemyPatrolNode("servant_grunt", "PathNodeArea_8", 0, "");
 AddEnemyPatrolNode("servant_grunt", "PathNodeArea_9", 0, "");
 AddEnemyPatrolNode("servant_grunt", "PathNodeArea_10", 0, "");
 AddEnemyPatrolNode("servant_grunt", "PathNodeArea_11", 0, "");
 }
 
 void scare_1(string &in asParent, string &in asChild, int alState)
 {
 GiveSanityDamage(5.0f, true);
 SetEntityActive("scare_1", true);
 PlaySoundAtEntity("Player", "24_iron_maiden.snt", "Player", 0, false);
 }
 
 
 You should/could put the PlayMusic in the OnEnter instead of OnStart
 
 
				
(This post was last modified: 06-02-2012, 06:23 PM by i3670.)
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