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GetEntityExists looping timer with monster
FragdaddyXXL Offline
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Posts: 136
Threads: 20
Joined: Apr 2012
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#2
RE: GetEntityExists looping timer with monster

I think the monster being active and the monster existing are two different things.

Perhaps, instead of deactivating him, make him fade to smoke, as this removes him from the map, whereas deactivating him just keeps him in the map, just not activated.

Dark Seclusion Here
06-07-2012, 11:02 AM
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RE: GetEntityExists looping timer with monster - by FragdaddyXXL - 06-07-2012, 11:02 AM



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