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GetEntityExists looping timer with monster
FragdaddyXXL Offline
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Posts: 136
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Joined: Apr 2012
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#4
RE: GetEntityExists looping timer with monster

Maybe you could contain the location in a ScriptBox, and check to see if he is colliding with it. If he is, he's still alive and well, if he isn't, he has despawned. When he disappears, it may or may not say that he is no longer colliding with the ScriptBox.

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06-07-2012, 01:21 PM
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RE: GetEntityExists looping timer with monster - by FragdaddyXXL - 06-07-2012, 01:21 PM



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