Unexpected end of file + another error 
			 
			
				Hello forum. 
I really need help with an issue, it's about my custom story script. Whenever i load up the custom story i get an unexpected end of file error at 52:3. 
I have tried rewriting the script, looking for errors, but alas, i never found one. So i hope that some of you guys could help me out. 
Here's the script: 
 
 
/////////////////// 
// Run first time starting map 
void OnStart() 
{ 
SetEntityPlayerInteractCallback("Potion_Oil_Scare1", "Monster_Grunt_Spawn", true); 
AddEntityCollideCallback("Player", "CabinetJumpScare", "CabinetJumpScare_Func", true, 1); 
} 
 
/////////////////// 
// Place all your functions in here! 
 
void CabinetJumpScare_Func(string &in asParent, string &in asChild, int alState) 
{ 
AddTimer("T1", 11, "CabinetDoorsOpen2"); 
} 
 
void CabinetDoorsOpen(string &in asTimer) 
{ 
string x = asTimer; 
if (x == "T1") 
{ 
SetSwingDoorClosed("Cabinet_Simple_1", false, false); 
SetMoveObjectState("Cabinet_Simple_1", 1); 
PlaySoundAtEntity("", "21_scream10.ogg", "Player", 0, false); 
} 
 
void Monster_Grunt_Spawn(string &inItem) 
{ 
SetEntityActive("Monster_Grunt1", true); 
AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_1", 0, ""); 
AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_2", 0, ""); 
AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_3", 0, ""); 
AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_4", 0, ""); 
AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_5", 0, ""); 
AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_6", 2, ""); 
AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_5", 0, ""); 
AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_4", 5, ""); 
AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_7", 0, ""); 
AddEnemyPatrolNode("Monster_Grunt1", "PathNodeArea_8", 0, ""); 
} 
 
/////////////////// 
// Run when entering map 
void OnEnter() 
{ 
} 
 
// Run when leaving map 
void OnLeave() 
{ 
} -- This is where it says the error is! 
 
Also, i have another error. 
This script, and the map the script is attached to, is supposed to be a second map. So that the player would enter a level door, and progress to this map. But whenever i enter the door, my game crashes. I don't even get a script error, is this caused by the error in the script? Or is it something else, i remember reading something about map caches. Thanks!
			 
			
			
			
				
(This post was last modified: 06-07-2012, 02:29 PM by erikhoj.)
 
				
			 
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