(06-08-2012, 12:35 PM)Acies Wrote: Old repost from other thread:
Spoiler below!
The story revolves around a cursed man (the player). He must drink an elixir every night the clock strikes twelve, or he will be turned into a monster. The custom story is set in a large mansion, which cycles through night/daytime. A strange man comes to live with the player and, as a result, on the day he moves in with the player, the player falls asleep on his couch being awakened by the clock striking three in the night. He has forgotten to drink the elixir!
He quickly hurries to the place where the elixir is stored and drinks it. Nothing seems wrong at the start, but as the story moves forward the player is plagued with visions of monsters and the stranger laughing crazily. The daytime becomes "a game" of avoiding the stranger living in his house, yet he doesn't have the option to leave (elixir cannot be moved from the house) or tell him about his secret. He simply waits for the stranger to leave.
The visions become more and more intense, with the player often finding his home in disarray in the daytime. Meanwhile he's struck with paranoid thoughts that the stranger is trying to turn him into the monster, almost as if he knew his secret. One night, while the visions are plauging him he can't bear it anymore and rushes into the strangers room. He finds the man lying dead on the floor, with flies surrounding his body. It all dawns on the player then.
That night when he forgot to drink the elixir he was "half-turned" into the monster. The visions and gaps in his memory are created by the attempts of the monster side of him when it tries to take control of his body. During one of the moments when the monster controlled him he killed the stranger living in his house. Since then, the sounds of the stranger in the daytime are simply created by his intense paranoid delusions.
The story won't contain any monsters, but will instead rely heavily on sounds, shadows (create gobos), particle effects, psyches, lightning effects, speech and so forth.
Spoiler below!
I really like that. Maybe at the end, have a possible ending that after seeing the body it is revealed that the player was never a monster, that he killed the man in a drunken, psychotic rage and his "elixir" was simply vodka, that made him feel calmer.
Would be a mindfuck, eh? Either way it's nice as it is.