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unlocking a door -updated with new problem
i3670 Offline
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#7
RE: unlocking a door -updated with new problem

You could make it so that you have a Script Area outside the door and then having a CollideCallback. So that when the door collides with the area the monster spawns and starts running.

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06-09-2012, 10:16 AM
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RE: unlocking a door -updated with new problem - by i3670 - 06-09-2012, 10:16 AM



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