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Work in progress [WIP] Hour of Twilight
SilentStriker Offline
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Posts: 950
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Joined: Jul 2011
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#4
RE: [WIP] Hour of Twilight

Look in maps from TDD (the dark descent(the original maps)) and look how they did the particles, sounds, decals, static decals, and billboards Smile

They created the engine and all the content so they are the masters so I suggest looking at that Smile

to make a sound play at a certain place you create a script area that the player are going to collide with then use AddEntityCollideCallback and PlaySoundAtEntity Smile

(This post was last modified: 06-18-2012, 06:25 PM by SilentStriker.)
06-18-2012, 06:24 PM
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Messages In This Thread
[WIP] Hour of Twilight - by Watskeeee - 06-18-2012, 06:06 PM
RE: [WIP] Hour of Twilight - by SilentStriker - 06-18-2012, 06:15 PM
RE: [WIP] Hour of Twilight - by Watskeeee - 06-18-2012, 06:21 PM
RE: [WIP] Hour of Twilight - by SilentStriker - 06-18-2012, 06:24 PM
RE: [WIP] Hour of Twilight - by Watskeeee - 06-18-2012, 06:28 PM
RE: [WIP] Hour of Twilight - by SilentStriker - 06-18-2012, 06:44 PM
RE: [WIP] Hour of Twilight - by Bunnypoppop - 06-18-2012, 06:42 PM



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