------- THE HPL ENGINE LOG ------------
Creating Engine Modules-------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module--------------------------------------------------------
Initializing Resources Module-------------------------------------------------------- Creating resource managers Misc Creation--------------------------------------------------------
Initializing Graphics Module-------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 16 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 1 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude Diffuse Vertex Diffuse Fragment Fog Creating fog textures: Solid Additive Alpha init sky box Renderer3D created Creating screen buffers size 800.000000 : 600.000000 Creating programs CG ERROR : The compile returned an error. -----------------------------------core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled. -----------------------------------CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'Dynamic loops in motion blur fp not supported, loading static instead. RendererPostEffects created Adding engine materials--------------------------------------------------------
Initializing Sound Module-------------------------------------------------------- Initializing OpenAL. Trying to open software device... Success! Device name: Generic Software Number of mono sources: 32--------------------------------------------------------
Initializing Game Module-------------------------------------------------------- Adding engine updates Initializing script functions--------------------------------------------------------
User Initialization--------------------------------------------------------Initializing Penumbra: Black Plague Version $Rev: 2595 $ Date $Date: 2008-05-03 15:09:49 +0200 (lö, 03 maj 2008) $Checking Supported Profiles Profile CG_PROFILE_ARBVP1 is supported Profile CG_PROFILE_ARBFP1 is supported Profile CG_PROFILE_GLSLV is supported Profile CG_PROFILE_GLSLF is supported Profile CG_PROFILE_GLSLC is supportedTrying to load vertex program!Success!All set up done, starting game!--------------------------------------------------------
Game Running--------------------------------------------------------ERROR: World 'level00_01_boat_cabin.dae' doesn't existERROR: Couldn't load map 'level00_01_boat_cabin.dae'
Yeah it cannot load the first map :/
EDIT:
"01" should be CELLS and not Overture's boat_cabin ;/