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Brute doesn't want to go away.
Adny Offline
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Posts: 1,766
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#6
RE: Brute doesn't want to go away.

This page:

http://wiki.frictionalgames.com/hpl2/amn..._functions


has all of the callback syntax listed; just search for the function using "ctrl+f", (for example, search entitycollidecallback). Generally, after the function is listed there will be details; most callbacks will have this afterwards:


Calls a function when two entites collide.
Callback syntax: void MyFunc(string &in asParent, string &in asChild, int alState)
^^ Callback syntax is what you need.


The bolded part is what you need. It is note worthy that sometimes they're not fully written out, like in some cases a part will be written like: "string &in entity" instead of "string &in asEntity", but that shouldn't cause too many problems within the script Big Grin

I rate it 3 memes.
06-21-2012, 06:46 PM
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Messages In This Thread
Brute doesn't want to go away. - by The Shanus - 06-21-2012, 05:53 PM
RE: Grunt doesn't want to go away. - by Adny - 06-21-2012, 05:58 PM
RE: Brute doesn't want to go away. - by Cruzore - 06-21-2012, 06:34 PM
RE: Brute doesn't want to go away. - by Adny - 06-21-2012, 06:46 PM



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