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ITS NOT WORKING!
Jagsrs28 Offline
Member

Posts: 101
Threads: 25
Joined: Jun 2012
Reputation: 0
#5
RE: ITS NOT WORKING!

(06-25-2012, 10:27 AM)Dutton Wrote: What was the problem?

i just made a small test map with following code:

void OnStart()
{
AddEntityCollideCallback("Player", "jumpscare1", "BruteFunc", true, 1);
}

void BruteFunc(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "hurt_pant.snt", "Player", 0, false);
SetEntityActive("brutescare", true);
}

and it worked perfectly :p
Well It was supposed to activate when I was really close up to it and as soon as he was activated he deactivated (He's a poofer). My bad XD

Special Custom Story for 2 special people!

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06-25-2012, 10:35 AM
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Messages In This Thread
ITS NOT WORKING! - by Jagsrs28 - 06-25-2012, 09:34 AM
RE: ITS NOT WORKING! - by Dutton - 06-25-2012, 09:50 AM
RE: ITS NOT WORKING! - by Jagsrs28 - 06-25-2012, 09:55 AM
RE: ITS NOT WORKING! - by Dutton - 06-25-2012, 10:27 AM
RE: ITS NOT WORKING! - by Jagsrs28 - 06-25-2012, 10:35 AM



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