Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Credits after dying?
Wrathborn771 Offline
Junior Member

Posts: 45
Threads: 10
Joined: Jun 2012
Reputation: 0
#3
RE: Credits after dying?

(06-27-2012, 12:00 AM)EXAWOLT Wrote: there are many ways to do this, one script like
AddEntityCollideCallback("Player", "monster", "collidemonster", true, 1);
void collidemonster(string &in asParent, string &in asChild, int alState)
{
StartCredits("29_amb_end_intense.ogg", true, "Ending", "MainCredits", 7);
}
like that, or you can youse the "if()" scripts that will me called when healt gone below 50, like:
GetPlayerHealt();
if(script)
{

}
Hmm ok, thanks for the reply Wink
06-27-2012, 12:29 AM
Find


Messages In This Thread
Credits after dying? - by Wrathborn771 - 06-26-2012, 09:52 PM
RE: Credits after dying? - by EXAWOLT - 06-27-2012, 12:00 AM
RE: Credits after dying? - by Wrathborn771 - 06-27-2012, 12:29 AM



Users browsing this thread: 1 Guest(s)