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Level Editor Help New Question: How to create a door
Cruzore Offline
Senior Member

Posts: 301
Threads: 2
Joined: Jun 2012
Reputation: 37
#59
RE: 3 Questions: Cave In and Destroying bookshelf

I don't know, but I think you can't set script areas inactive like that. cut out
AddEntityCollideCallback("Player", "wind_area", "Wind", true, 1);
and paste it nex to SetEntityActive("wind_area", true);
which you will delete too. Set the script area active in the level editor.
Other than that, I don't see any problem with it.
06-30-2012, 01:22 PM
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Messages In This Thread
New Question: How to create a door - by Nervly - 06-20-2012, 12:55 PM
RE: 3 Questions: Cave In and Destroying bookshelf - by Cruzore - 06-30-2012, 01:22 PM



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