RE: [STILL NEED HELP] World not loading correctly
No, I ment this:
void Sounds1(string &in asTimer)
{
ChangeMap("02.map", "PlayerStartArea_2", "", "");
AddTimer("Timer4", 27, "Neworld1");
}
void Neworld1(string &in asTimer)
{
AddTimer("Timer5", 2, "Loaded1");
PlaySoundAtEntity("", "24_cut.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
}
void Loaded1(string &in asTimer)
{
SetPlayerJumpDisabled(false);
FadeIn(2);
PlaySoundAtEntity("", "react_breath.snt", "Player", 0, false);
SetPlayerMoveSpeedMul(1);
}
You change the map, add a timer right after, which also plays some stuff? I don't think that#s possibly, you have to move the timer and all the stuff for after the map change to the .hps file for that map you change to.
Think, before you speak Google, before you post
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