RE: Could not load script file: The same names and parameters! HELP 
			 
			
				You wrote the name of the functions incorrectly; they didn't match the functions you made in the callback: 
 
 
void OnStart() 
{ 
AddEntityCollideCallback("Player", "Scary_Area_1", "Scary_1", true, 1); 
AddEntityCollideCallback("Player", "Scary_Area_2", "Scary_2", true, 1); 
} 
 
void Scary_1(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("1", true); 
SetEntityActive("2", true); 
SetEntityActive("3", true); 
SetEntityActive("4", true); 
SetEntityActive("5", true); 
SetEntityActive("6", true); 
SetEntityActive("7", true); 
SetEntityActive("8", true); 
SetEntityActive("9", true); 
SetEntityActive("10", true); 
SetEntityActive("11", true); 
SetEntityActive("12", true); 
GiveSanityDamage(5.0f, true); 
} 
 
void Scary_2(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("corpse_male_4", false); 
AddTimer("", 3.8f, "Timer_1");  
} 
 
void Timer_1(string &in asTimer) 
{ 
 SetEntityActive("corpse_male_4", true); 
 AddPropImpulse("corpse_male_4", 0, 0, -10, "world"); 
 GiveSanityDamage(5.0f, true); 
} 
 
void OnEnter() 
{ 
 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
}
			 
			
			
 
I rate it 3 memes. 
			
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