Migrations 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 1 
	Threads: 1 
	Joined: Jul 2012
	
 Reputation: 
0
		
	 | 
	
		
			
 
Please check the troubleshooting guides before posting! 
			 
			
				Laptop Gateway 64bit 
 
Intel HD 
 
Can not install the game 
 
Renderer: Intel® HD Graphics 
Version: 2.1.0 - Build 8.15.10.2104 
 
 
 
ATTENTION: System does not support const arrays in glsl! 
Setting up G-Bugger: type: 0 texturenum: 3 
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported! 
ERROR: Could not create frame buffer for Deferred renderer type: 0! 
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information. 
 
Who can help? 
Complete LOG 
 
Version 1.20 - s74589BD2-539 
-------- THE HPL ENGINE LOG ------------ 
Engine build ID 20101021192547 
 
Creating Engine Modules 
-------------------------------------------------------- 
 Creating graphics module 
 Creating system module 
 Creating resource module 
 Creating input module 
 Creating sound module 
 Creating physics module 
 Creating ai module 
 Creating gui module 
 Creating generate module 
 Creating haptic module 
 Creating scene module 
-------------------------------------------------------- 
 
Initializing Resources Module 
-------------------------------------------------------- 
 Creating loader handlers  
 Creating resource managers 
 Adding loaders to handlers  
-------------------------------------------------------- 
 
Initializing Graphics Module 
-------------------------------------------------------- 
Init lowlevel graphics: 1024x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - Justine - Loading...' pos:(-1x-1) 
 Setting video mode: 1024 x 768 - 32 bpp 
 Init Glew...OK 
 Setting up OpenGL 
 Vendor: Intel 
  Renderer: Intel® HD Graphics 
 Version: 2.1.0 - Build 8.15.10.2104 
 Max texture image units: 16 
 Max texture coord units: 8 
 Max user clip planes: 6 
 Two sided stencil: 1 
 Vertex Buffer Object: 1 
 Anisotropic filtering: 1 
 Max Anisotropic degree: 2 
 Multisampling: 1 
 Texture compression: 1 
 Texture compression S3TC: 1 
 Auto generate MipMaps: 1 
 Render to texture: 1 
 Max draw buffers: 8 
 Max color render targets: 8 
 Packed depth-stencil: 1 
 Texture float: 1 
 GLSL Version: 1.20 - Intel Build 8.15.10.2104 
 ShaderModel 2: 1 
 ShaderModel 3: 1 
 ShaderModel 4: 0 
 OGL ATIFragmentShader: 0 
ATTENTION: System does not support const arrays in glsl! 
Setting up G-Bugger: type: 0 texturenum: 3 
ERROR: Frame buffer 'Deferred_GBuffer_Main' is not complete! Format is unsupported! 
ERROR: Could not create frame buffer for Deferred renderer type: 0! 
FATAL ERROR: Renderer #0 could not be initialized! Make sure your graphic card drivers are up to date. Check log file for more information.
			 
			
			
			
		 |  
	 
 | 
	| 07-18-2012, 03:41 AM  | 
	
		
	 |