KingCrimson
Junior Member
Posts: 45
Threads: 14
Joined: Jul 2012
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Error - Unexpected end of file
It gives me FATAL ERROR:
203,2 Unexpected end of file.
I don't know what might be wrong. I've marked in red the last script i added, because it could be caused by that...
Quote:////////////////////////////
// Run when the map starts
void OnStart()
{
AddEntityCollideCallback("Player", "explode_scare", "Explode", true, 1);
SetEntityConnectionStateChangeCallback("palanca", "desbloquear");
SetLocalVarInt("Var1", 0);
SetEntityPlayerInteractCallback("bot1", "func1", true);
SetEntityPlayerInteractCallback("bot2", "func2", true);
SetEntityPlayerInteractCallback("bot3", "func3", true);
SetEntityPlayerInteractCallback("bot4", "func4", true);
AddUseItemCallback("", "secret1", "door3", "unlock", true);
AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1);
AddUseItemCallback("", "crowbar1", "crowdoor", "UsedCrowbarOnDoor", true);
AddEntityCollideCallback("crowbar2", "area1", "CollideAreaBreakDoor", true, 1);
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
SetEntityActive("crowbar_broken", true);
AddEntityCollideCallback("Player", "KillTheLights", "LightsOut", true, 1);
}
void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("door2", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
void unlock(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
RemoveItem(asItem);
}
void UsedCrowbarOnDoor(string &in asItem, string &in asEntity)
{
AddTimer("", 0.2, "TimerSwitchShovel");
RemoveItem("crowbar1");
}
void TimerSwitchShovel(string &in asTimer)
{
PlaySoundAtEntity("","puzzle_place_jar.snt", "", 0, false);
SetEntityActive("crowbar2", true);
}
void CollideAreaBreakDoor(string &in asParent, string &in asChild, int alState)
{
AddPlayerSanity(25);
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
SetSwingDoorLocked("crowdoor", false, true);
AddPropImpulse("crowdoor", 0, 0, -50, "World");
SetSwingDoorDisableAutoClose("crowdoor", true);
SetSwingDoorClosed("crowdoor", false, false);
SetMoveObjectState("crowdoor", 1);
PlaySoundAtEntity("","break_wood_metal", "area2", 0, false);
CreateParticleSystemAtEntity("", "ps_hit_wood", "area2", false);
SetEntityActive("crowbar2", false);
SetLocalVarInt("Door", 1);
}
void lockedoor(string &in entity)
{
if(GetSwingDoorLocked("locked1") == true)
{
SetMessage("Messages", "Broken", 1);
}
}
void LightsOut(string &in asParent, string &in asChild, int alState)
{
SetLampLit("light_1", false, true);
AddTimer("", 2, "Out2");
}
void Out2(string &in asTimer)
{
SetLampLit("light_2", false, true);
AddTimer("", 2, "Out3");
}
void Out3(string &in asTimer)
{
SetLampLit("light_3", false, true);
AddTimer("", 2, "Out4");
}
void Out4(string &in asTimer)
{
SetLampLit("light_4", false, true);
AddTimer("", 2, "Out5");
}
void Out5(string &in asTimer)
{
SetLampLit("light_5", false, true);
AddTimer("", 2, "Out6");
}
void Out6(string &in asTimer)
{
SetLampLit("light_6", false, true);
}
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
}
void func1(string &in asEntity)
{
AddLocalVarInt("Var1", 1);
func5();
}
void func2(string &in asEntity)
{
AddLocalVarInt("Var1", 1);
func5();
}
void func3(string &in asEntity)
{
AddLocalVarInt("Var1", 1);
func5();
}
void func4(string &in asEntity)
{
AddLocalVarInt("Var1", 1);
func5();
}
void func5()
{
if(GetLocalVarInt("Var1") == 4)
{
SetSwingDoorLocked("button1", false, false);
PlaySoundAtEntity("", "unlock_door.snt", "door1", 0.5f, false);
}
}
void Explode (string &in asParent, string &in asChild, int alState)
{
SetPropHealth("pot_explode", 0);
}
void desbloquear(string &in asEntity, int alState)
{
if(alState == 1 || alState == -1) //Pull lever up or down to open the door
{
SetSwingDoorLocked("ENTER_DOOR_NAME", false, false); //unlocks the door
SetEntityActive("ENTER_MONSTERNAME", true);
}
else
{
//Nothing, what happens if the lever is in the middle
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
Thanks in advance
Current Projects:
DADDY - 10%
(This post was last modified: 07-21-2012, 02:40 AM by KingCrimson.)
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