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A Diskussion about "regenerative health" in horror games.
Hardarm Offline
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RE: A Diskussion about "regenerative health" in horror games.

(07-26-2012, 08:17 PM)the dark side Wrote: Laudnanum offers an instant boost to full health, like an old school medikit, i wonder, would it be possible, in a later project, to offer an option in menu, kind of like the old "dynamic scaling" option. the option to turn the Regenerating health Off. leaving you restricted to laudanum.

you could easily double the sales, the fact the regen defaults to on means it wont be too hard for the mainstream player, but the fact it can be turned off means the hardcore wont feel "squashed for the sake of kids" and will be more willing to purchase the game from steam.

just an idea to get more sales. that is what the games industry is about after all.
They could make an option when health regenerates SLOOOOOOOWLY, like 1 hour until it's at the 60% (then it stops there), And the laudanum could activate a kind of progressive acceleration/regenerating health that is long like RandInt(2,5) minutes (a random value between 2 and 5), like Fallout: New Vegas' hardcore mode's health when you use stimpacks... if you know what I mean.

listen to boards of canada
07-27-2012, 11:20 AM
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RE: A Diskussion about "regenerative health" in horror games. - by Hardarm - 07-27-2012, 11:20 AM



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