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Making an area execute StopPlayerLookAt();
lolmaster Offline
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Posts: 170
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Joined: Jul 2012
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#1
Making an area execute StopPlayerLookAt();

I have a script where if I pick up a key it plays a sound and looks at a defined area.
Then I have a script where the player collides with a new area and the new area uses StopPlayerLookAt();.
It doesn't work. Is it supposed to?

I've also thought about using a timer for this, and scrapping the new area.


(This post was last modified: 07-30-2012, 06:50 PM by lolmaster.)
07-30-2012, 06:38 PM
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Making an area execute StopPlayerLookAt(); - by lolmaster - 07-30-2012, 06:38 PM



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