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Making an area execute StopPlayerLookAt();
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#4
RE: Making an area execute StopPlayerLookAt();

(07-30-2012, 06:50 PM)lolmaster Wrote: I got it to work. I actually wanted the player to just look at the door and then stop looking, so I added the timer.

Then why not just pass StopPlayerLookAt to StartPlayerLookAt?

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07-30-2012, 07:38 PM
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RE: Making an area execute StopPlayerLookAt(); - by Your Computer - 07-30-2012, 07:38 PM



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