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FATAL ERROR Token ´{´
Kazakarumariou Away
An angry man.

Posts: 283
Threads: 8
Joined: Jul 2012
Reputation: 14
#2
RE: FATAL ERROR Token ´{´

Try using This code

void OnStart()
{
SetEntityCallbackFunc("key_study_1", "ActivateMonster");
}

void ActivateMonster(string &in asEntity, string &in type)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 1, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 1, "");

void OnEnter()
{
AddDebugMessage("OnEnter!", false);
}

void OnLeave()
{
AddDebugMessage("OnLeave!", false);
}
(This post was last modified: 08-02-2012, 02:30 AM by Kazakarumariou.)
08-02-2012, 02:29 AM
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Messages In This Thread
FATAL ERROR Token ´{´ - by DanyR07 - 08-02-2012, 01:35 AM
RE: FATAL ERROR Token ´{´ - by Kazakarumariou - 08-02-2012, 02:29 AM
RE: FATAL ERROR Token ´{´ - by Your Computer - 08-02-2012, 02:37 PM



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