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Trees
Kman Offline
Posting Freak

Posts: 4,187
Threads: 25
Joined: Jul 2011
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#13
RE: Trees

(08-07-2012, 09:24 AM)Robosprog Wrote:
(08-07-2012, 08:44 AM)Traggey Wrote: These look alright, however what most people would want to use them for is creating giant forrests, it seems to be a theme around here.

In which case they wouldn't be efficient at all, from what I can tell you're using a hell of a lot polygons to shape the leaves, I suggest you lower that ammount.
My custom story will melt your computer anyway so..
That's... Not exactly a good thing. I made a level once that literally was so crazy that people that claimed they'd never gone below 30 FPS on any game said that they were averaging 5-10 FPS, so what'd I do? I committed genocide on Amnesia's book models (library map). Un-optimized maps are a massive immersion killer, having reasonable FPS on your maps is just as important as any other aspect of a custom story.

Posting Freak
08-08-2012, 01:08 AM
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Messages In This Thread
Trees - by Youcef - 08-07-2012, 02:30 AM
RE: Trees - by Adny - 08-07-2012, 02:40 AM
RE: Trees - by Youcef - 08-07-2012, 02:45 AM
RE: Trees - by Omyn - 08-07-2012, 02:55 AM
RE: Trees - by Youcef - 08-07-2012, 03:11 AM
RE: Trees - by Omyn - 08-07-2012, 03:26 AM
RE: Trees - by Youcef - 08-07-2012, 03:41 AM
RE: Trees - by Rapture - 08-07-2012, 04:28 AM
RE: Trees - by Traggey - 08-07-2012, 08:44 AM
RE: Trees - by Danny Boy - 08-07-2012, 11:56 PM
RE: Trees - by Your Computer - 08-10-2012, 07:22 PM
RE: Trees - by The chaser - 09-06-2012, 10:25 PM
RE: Trees - by Your Computer - 09-06-2012, 11:04 PM



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