(08-07-2012, 09:24 AM)Robosprog Wrote: (08-07-2012, 08:44 AM)Traggey Wrote: These look alright, however what most people would want to use them for is creating giant forrests, it seems to be a theme around here.
In which case they wouldn't be efficient at all, from what I can tell you're using a hell of a lot polygons to shape the leaves, I suggest you lower that ammount.
My custom story will melt your computer anyway so..
That's... Not exactly a good thing. I made a level once that literally was so crazy that people that claimed they'd never gone below 30 FPS on any game said that they were averaging 5-10 FPS, so what'd I do? I committed genocide on Amnesia's book models (library map). Un-optimized maps are a massive immersion killer, having reasonable FPS on your maps is just as important as any other aspect of a custom story.