(08-11-2012, 04:09 PM)BirdMan1988 Wrote: (08-11-2012, 10:18 AM)The Shanus Wrote: (08-11-2012, 05:51 AM)BirdMan1988 Wrote: Hello there,
i have came across a problem and my script gives me this error message when i run the map , it states i have an unexpected ending .. this is a new error for me , so any help is apresheated
this is my scripts
void OnStart()
{
SetEntityConnectionStateChangeCallback("LibaryLever", "func_shelf");
AddUseItemCallback("", "LibDeskKey_1", "LibSwitch", "UsedKeyOnDoor", true);
}
void func_shelf(string &in asEntity, int alState)
{
if (alState == 1)
{
SetMoveObjectState("ShelfRot_1",1.0f);
PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false);
return;
}
}//add this
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("LibSwitch", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "LibSwitch", 0, false);
RemoveItem("LibDeskKey_1");
{ //Remove this line?
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
thanks for the help , the script loads on the map with out crashin , but how ever they key wont show in inventory . eny help would be apreshated thanks agin
void OnStart()
{
SetEntityConnectionStateChangeCallback("LibaryLever", "func_shelf");
AddUseItemCallback("", "LibDeskKey_1", "LibSwitch", "UsedKeyOnDoor", true);
}
void func_shelf(string &in asEntity, int alState)
{
if (alState == 1)
{
SetMoveObjectState("ShelfRot_1",1.0f);
PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false);
return;
}
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("LibSwitch", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "LibSwitch", 0, false);
RemoveItem("LibDeskKey_1");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
What is it you're trying to say? I don't understand.