BirdMan1988 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 5 
	Threads: 3 
	Joined: Aug 2012
	
 Reputation: 
0
		
	 | 
	
		
			
cant get multi script to work 
			 
			
				Hello there, 
i have came across a problem and my script gives me this error message when i run the map , it states i have an unexpected ending .. this is a new error for me , so any help is apresheated  
 
this is my scripts 
 
void OnStart() 
{ 
SetEntityConnectionStateChangeCallback("LibaryLever", "func_shelf"); 
AddUseItemCallback("", "LibDeskKey_1", "LibSwitch", "UsedKeyOnDoor", true); 
} 
 
 
void func_shelf(string &in asEntity, int alState) 
{ 
if (alState == 1) 
{ 
SetMoveObjectState("ShelfRot_1",1.0f); 
PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false); 
return; 
} 
 
 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("LibSwitch", false, true); 
PlaySoundAtEntity("", "unlock_door.snt", "LibSwitch", 0, false); 
RemoveItem("LibDeskKey_1"); 
 
{ 
} 
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
}
			 
			
			
			
		 |  
	 
 | 
 
	| 08-11-2012, 05:51 AM  | 
	
		
	 | 
 
 
	
		
		The Shanus 
 
 
		
			Member 
			
			
			
 
			
	Posts: 134 
	Threads: 15 
	Joined: Jun 2012
	
 Reputation: 
3
		
	 | 
	
		
			
RE: cant get multi script to work 
			 
			
				 (08-11-2012, 05:51 AM)BirdMan1988 Wrote:  Hello there, 
i have came across a problem and my script gives me this error message when i run the map , it states i have an unexpected ending .. this is a new error for me , so any help is apresheated  
 
this is my scripts 
 
void OnStart() 
{ 
SetEntityConnectionStateChangeCallback("LibaryLever", "func_shelf"); 
AddUseItemCallback("", "LibDeskKey_1", "LibSwitch", "UsedKeyOnDoor", true); 
} 
 
 
void func_shelf(string &in asEntity, int alState) 
{ 
if (alState == 1) 
{ 
SetMoveObjectState("ShelfRot_1",1.0f); 
PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false); 
return; 
} 
 
 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("LibSwitch", false, true); 
PlaySoundAtEntity("", "unlock_door.snt", "LibSwitch", 0, false); 
RemoveItem("LibDeskKey_1"); 
 
{ //Remove this line? 
} 
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
} 
			 
			
			
 
![[Image: theshanusyoutube.jpg]](http://img13.imageshack.us/img13/5668/theshanusyoutube.jpg)  
			
				
(This post was last modified: 08-11-2012, 10:19 AM by The Shanus.)
 
				
			 
		 |  
	 
 | 
 
	| 08-11-2012, 10:18 AM  | 
	
		
	 | 
 
 
	
		
		Lizard 
 
 
		
			Member 
			
			
			
 
			
	Posts: 174 
	Threads: 23 
	Joined: Jul 2012
	
 Reputation: 
5
		
	 | 
	
		
			
RE: cant get multi script to work 
			 
			
				 (08-11-2012, 10:18 AM)The Shanus Wrote:   (08-11-2012, 05:51 AM)BirdMan1988 Wrote:  Hello there, 
i have came across a problem and my script gives me this error message when i run the map , it states i have an unexpected ending .. this is a new error for me , so any help is apresheated  
 
this is my scripts 
 
void OnStart() 
{ 
SetEntityConnectionStateChangeCallback("LibaryLever", "func_shelf"); 
AddUseItemCallback("", "LibDeskKey_1", "LibSwitch", "UsedKeyOnDoor", true); 
} 
 
 
void func_shelf(string &in asEntity, int alState) 
{ 
if (alState == 1) 
{ 
SetMoveObjectState("ShelfRot_1",1.0f); 
PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false); 
return; 
} 
}//add this 
 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("LibSwitch", false, true); 
PlaySoundAtEntity("", "unlock_door.snt", "LibSwitch", 0, false); 
RemoveItem("LibDeskKey_1"); 
 
{ //Remove this line? 
} 
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
}  
			 
			
			
 
CURRENT PROJECT: 
A Fathers Secret == Just started 
 
			
		 |  
	 
 | 
 
	| 08-11-2012, 02:23 PM  | 
	
		
	 | 
 
 
	
		
		BirdMan1988 
 
 
		
			Junior Member 
			
			
			
 
			
	Posts: 5 
	Threads: 3 
	Joined: Aug 2012
	
 Reputation: 
0
		
	 | 
	
		
			
RE: cant get multi script to work 
			 
			
				 (08-11-2012, 10:18 AM)The Shanus Wrote:   (08-11-2012, 05:51 AM)BirdMan1988 Wrote:  Hello there, 
i have came across a problem and my script gives me this error message when i run the map , it states i have an unexpected ending .. this is a new error for me , so any help is apresheated  
 
this is my scripts 
 
void OnStart() 
{ 
SetEntityConnectionStateChangeCallback("LibaryLever", "func_shelf"); 
AddUseItemCallback("", "LibDeskKey_1", "LibSwitch", "UsedKeyOnDoor", true); 
} 
 
 
void func_shelf(string &in asEntity, int alState) 
{ 
if (alState == 1) 
{ 
SetMoveObjectState("ShelfRot_1",1.0f); 
PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false); 
return; 
} 
}//add this 
 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("LibSwitch", false, true); 
PlaySoundAtEntity("", "unlock_door.snt", "LibSwitch", 0, false); 
RemoveItem("LibDeskKey_1"); 
 
{ //Remove this line? 
} 
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
}  [/quote]
 
 
thanks for the help , the script loads on the map with out crashin , but how ever they key wont show in inventory . eny help would be apreshated thanks agin
 
void OnStart() 
{ 
SetEntityConnectionStateChangeCallback("LibaryLever", "func_shelf"); 
AddUseItemCallback("", "LibDeskKey_1", "LibSwitch", "UsedKeyOnDoor", true); 
}
 
void func_shelf(string &in asEntity, int alState) 
{ 
if (alState == 1) 
{ 
SetMoveObjectState("ShelfRot_1",1.0f); 
PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false); 
return; 
} 
}
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("LibSwitch", false, true); 
PlaySoundAtEntity("", "unlock_door.snt", "LibSwitch", 0, false); 
RemoveItem("LibDeskKey_1"); 
}
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{
 
}
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{
 
}
			  
			
			
			
				
(This post was last modified: 08-11-2012, 04:56 PM by BirdMan1988.)
 
				
			 
		 |  
	 
 | 
 
	| 08-11-2012, 04:09 PM  | 
	
		
	 | 
 
 
	
		
		Theforgot3n1 
 
 
		
			Member 
			
			
			
 
			
	Posts: 192 
	Threads: 20 
	Joined: Apr 2012
	
 Reputation: 
6
		
	 | 
	
		
			
RE: cant get multi script to work 
			 
			
				 (08-11-2012, 04:09 PM)BirdMan1988 Wrote:   (08-11-2012, 10:18 AM)The Shanus Wrote:   (08-11-2012, 05:51 AM)BirdMan1988 Wrote:  Hello there, 
i have came across a problem and my script gives me this error message when i run the map , it states i have an unexpected ending .. this is a new error for me , so any help is apresheated  
 
this is my scripts 
 
void OnStart() 
{ 
SetEntityConnectionStateChangeCallback("LibaryLever", "func_shelf"); 
AddUseItemCallback("", "LibDeskKey_1", "LibSwitch", "UsedKeyOnDoor", true); 
} 
 
 
void func_shelf(string &in asEntity, int alState) 
{ 
if (alState == 1) 
{ 
SetMoveObjectState("ShelfRot_1",1.0f); 
PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false); 
return; 
} 
}//add this 
 
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("LibSwitch", false, true); 
PlaySoundAtEntity("", "unlock_door.snt", "LibSwitch", 0, false); 
RemoveItem("LibDeskKey_1"); 
 
{ //Remove this line? 
} 
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
 
} 
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
}   
 
thanks for the help , the script loads on the map with out crashin , but how ever they key wont show in inventory . eny help would be apreshated thanks agin
 
void OnStart() 
{ 
SetEntityConnectionStateChangeCallback("LibaryLever", "func_shelf"); 
AddUseItemCallback("", "LibDeskKey_1", "LibSwitch", "UsedKeyOnDoor", true); 
}
 
void func_shelf(string &in asEntity, int alState) 
{ 
if (alState == 1) 
{ 
SetMoveObjectState("ShelfRot_1",1.0f); 
PlaySoundAtEntity("", "quest_completed.snt", "shelf_move_1", 0, false); 
return; 
} 
}
 
void UsedKeyOnDoor(string &in asItem, string &in asEntity) 
{ 
SetSwingDoorLocked("LibSwitch", false, true); 
PlaySoundAtEntity("", "unlock_door.snt", "LibSwitch", 0, false); 
RemoveItem("LibDeskKey_1"); 
}
 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{
 
}
 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{
 
}
 
What is it you're trying to say? I don't understand.
			  
			
			
 
			
		 |  
	 
 | 
 
	| 08-12-2012, 10:23 PM  | 
	
		
	 | 
 
 
	 
 |