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Community project - release 5/6 OCT :)
Solipsist Offline
Junior Member

Posts: 29
Threads: 5
Joined: Aug 2012
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#15
RE: Community project [get serious]! :)

This will work alot better if the OP will set construction rules to go by. This project reminds me of something similar, when a few people create conjoined pictures together in an hexagon shape. But that is only possible when each person shares where they are going, you can't create a bottomless pit and from there go to the surface.

Create a limited parameter for the campaign, and the modders will be able to fill in the gaps more easily.
If not, at least every person should say what he's /she's up to so the next person can build a reasonable segue so the transition will be smoother in contrast to post-edit the maps together by the OP.

As it is now, I only feel like it would end as a cluster-fuck of a mess. In that sense, try to have fun with it. Use this as a practice tool, I might make something aswell if this is still relevant.

(This post was last modified: 08-14-2012, 01:11 PM by Solipsist.)
08-14-2012, 01:08 PM
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Messages In This Thread
Community project - release 5/6 OCT :) - by Acies - 08-12-2012, 03:35 AM
RE: Community project [get serious]! :) - by Adny - 08-12-2012, 03:38 AM
RE: Community project [get serious]! :) - by Adny - 08-12-2012, 03:44 AM
RE: Community project [get serious]! :) - by Solipsist - 08-14-2012, 01:08 PM



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