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Jumpscares
Ank2503 Offline
Junior Member

Posts: 21
Threads: 7
Joined: Aug 2012
Reputation: 0
#10
RE: Jumpscares

void scary2(string &in asParent, string &in asChild, int alState)
{
AddTimer("", 1.0f, "flyingmale");
PlayGuiSound("15_man02_whimp.snt", 1.0f);
}
void flyingmale(string &in asTimer)
{
SetEntityActive("flyingmale", true);
AddPropImpulse("flyingmale", 1.25, -2, 18, "world");
PlaySoundAtEntity("Player", "24_iron_maiden", "Player", 0, false);

i make this script but i have 2 questions:
1)how to make entity(flyingmale)after 1 second disabled( SetEntityActive("flyingmale", true); script
2)my entity doesn't impulse,moving,what's the problem?
(This post was last modified: 08-15-2012, 03:52 PM by Ank2503.)
08-15-2012, 03:52 PM
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Messages In This Thread
Jumpscares - by Ank2503 - 08-15-2012, 12:06 PM
RE: Jumpscares - by CorinthianMerchant - 08-15-2012, 12:10 PM
RE: Jumpscares - by MaZiCUT - 08-15-2012, 12:15 PM
RE: Jumpscares - by Bas - 08-15-2012, 12:36 PM
RE: Jumpscares - by FlawlessHappiness - 08-15-2012, 02:32 PM
RE: Jumpscares - by Ank2503 - 08-15-2012, 02:43 PM
RE: Jumpscares - by Bas - 08-15-2012, 03:09 PM
RE: Jumpscares - by FlawlessHappiness - 08-15-2012, 03:31 PM
RE: Jumpscares - by Traggey - 08-15-2012, 03:38 PM
RE: Jumpscares - by Ank2503 - 08-15-2012, 03:52 PM
RE: Jumpscares - by Adny - 08-15-2012, 03:59 PM
RE: Jumpscares - by FlawlessHappiness - 08-15-2012, 03:53 PM
RE: Jumpscares - by Ank2503 - 08-15-2012, 04:38 PM
RE: Jumpscares - by Adny - 08-15-2012, 04:54 PM
RE: Jumpscares - by Ank2503 - 08-15-2012, 05:01 PM
RE: Jumpscares - by FlawlessHappiness - 08-15-2012, 05:25 PM
RE: Jumpscares - by Ank2503 - 08-15-2012, 05:28 PM
RE: Jumpscares - by Melvin - 08-15-2012, 05:28 PM
RE: Jumpscares - by Theforgot3n1 - 08-15-2012, 05:39 PM
RE: Jumpscares - by GoranGaming - 08-15-2012, 07:47 PM
RE: Jumpscares - by Adny - 08-15-2012, 07:54 PM



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